Creating a Personalized, Immersive Audio Environment

Monday, June 26, 2017 - 11:02 in Mathematics & Economics

The way you hear and interpret the sounds around you changes as you move. That's how sound in the real world works. Now imagine if it worked that way while you were listening to a recording of a concert or playing a video game in virtual reality. During Acoustics '17 Boston, Ivan J. Tashev and Hannes Gamper, with Microsoft's Audio and Acoustics Research Group, will explain how they are using head related transfer functions (HRTF) to create an immersive sound environment.

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