Online games as social meeting places

Tuesday, October 12, 2010 - 09:31 in Psychology & Sociology

boundary crossing in online games, researchers Jonas Linderoth and Camilla Olsson at the University of Gothenburg analyse the culture of online games and the boundary-crossing community associated with the activity. The report looks at meetings with other cultures, development of language skills and players who travel to meet up with other players. But it also deals with culture clashes, exclusion and sexualisation.

Read the whole article on Physorg

More from Physorg

Latest Science Newsletter

Get the latest and most popular science news articles of the week in your Inbox! It's free!

Check out our next project, Biology.Net