A beautiful wasteland for 'The Last of Us'

Friday, June 7, 2013 - 16:30 in Psychology & Sociology

It's just after lunch. Naughty Dog has recently completed work on its latest video game, and the developer's dimly lit office space in Santa Monica is less populated than usual. The quiet is so eerie that it feels like at any moment a zombie could surprisingly spring up from one of the dozens of empty cubicles or lunge out from behind a trophy case.

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