Video game Everquest 2 provides new way to study human behaviour
Sunday, March 1, 2009 - 09:14
in Psychology & Sociology
Can researchers study the populations of online video games, like Everquest 2, just as they study traditional communities like Miami, Pittsburgh or Minneapolis? A research study by a University of Minnesota computer scientist and colleagues from across the country shows that online, interactive gaming communities are now so massive that they mirror traditional communities. These findings are creating a new evolution of social science research where researchers are able to study human behaviour using the game...
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