Artificial Intelligence Software Learns to Play Super Mario Bros.

Wednesday, August 5, 2009 - 13:07 in Mathematics & Economics

But will it find the warp zones? Forget about beating human chess grandmasters. Now computer scientists have challenged the best AI programs to beat Nintendo's "Super Mario Bros.," and perhaps evolve along the way. The new competition would pit different AI design approaches against one another, such as programs based on evolutionary learning techniques versus completely hand-coded programs. It uses a heavily modified, Java-based version of "Super Mario Bros." as a virtual playground for the AIs, with the added challenge of endless random level generation. The researchers behind the project have no doubts about the educational benefits of video games for computer learning. "As far as I'm concerned, Mario is the computer game, both as a gamer and as a good machine-learning challenge that requires a broad set of skills," said Julian Togelius of the IT University of Copenhagen, Denmark, in a New Scientist interview. Togelius and colleague...

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