... attention (the "gearing up" mechanism") were significantly diminished in the frequent video game players. These data reveal a reduction in brain activity and disruption of behavior associated with ...
... solving behavior while playing a video game that they had never seen before to show that playing ... normal compared to those who played nonviolent games. Players of "prosocial" games got into fewer fights ...
... children age 8 to 18 have video game players in their bedrooms. At the same time, obesity ... fire with fire. Physically active video gaming may be part of the antidote to the poisonous growth of sedentary ...
... help the bottom line.
"For the vast majority of players, even those who regularly play and enjoy violent ... involving 2,670 frequent video game players. Participants rated their current favorite ...
The next time a loved one brandishes a virtual shotgun in their favourite video game, take heart. That look of glee, says a new study, likely stems from the healthy pleasure of mastering a challenge ...
... many players underestimate the amount of time they spend playing the games, and the number of players who say they are depressed is disproportionately high. They also found that women don't like to ...
... that many players underestimate the amount of time they spend playing the games, the number of players who say they are depressed is disproportionately high -- and surprisingly -- most people played ...
(AP) -- Nintendo Co. will launch the latest version of its portable video game system in the United States on April 5, adding two digital cameras and the ability to play with sound recordings.
... played "The Sims 2," which is a richly visual game, but does not include the level of visual-motor ... difference she had previously observed between game players and non-game players—whereas the Sims ...
... enhanced the ability of the young game players to discriminate between subtle contrasts in color or shades of gray ... Rochester team hopes to apply video game playing to improve eyesight in adults, teens ...
Twenty years ago Japan's Nintendo Co. launched the Game Boy, the iconic handheld video game player that spawned characters from Super Mario to Pokemon and sold 200 million units worldwide.
... now make up 40 percent of video game players.
African-Americans appeared in proportion ... guesses."
He did have a word of advice for game developers.
"These are highly underserved groups. It's a missed ...
... spent online distinguished adult video-game players from nonplayers, a finding consistent with prior ... research pointing to the willingness of adult video-game enthusiasts to sacrifice real-world social ...
Tetsuya Ide doesn't own an iPhone, but the teenage computer boffin is betting that Apple's hit gadget is the key to having a new generation of video game players in the palm of his hand.
... surgery skills," Greenfield said. "The best video game players made 47 percent fewer ... faster in laparoscopic tasks than the worst video game players."
Visual intelligence has been rising globally ...