Gaming used to challenge students through real-world, problem-solving situations

Thursday, September 27, 2012 - 09:06 in Psychology & Sociology

About 65 percent of American households play video games. Some are dedicated PC gamers, while others find thrills in online competition through consoles like Xbox and PlayStation. Even more people play games to pass the time on their smartphones or tablets, considerably extending the reach of games into our everyday lives.

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