New technique improves rendering of smoke, dust and participating media
Monday, August 6, 2012 - 15:00
in Mathematics & Economics
Computer graphic artists often struggle to render smoke and dust in a way that makes a scene look realistic, but researchers at Disney Research, Zürich, Karlsruhe Technical Institute in Germany, and the University of Montreal in Canada have developed a new and efficient way to simulate how light is absorbed and scattered in such scenes.