New technique improves rendering of smoke, dust and participating media

Monday, August 6, 2012 - 15:00 in Mathematics & Economics

Computer graphic artists often struggle to render smoke and dust in a way that makes a scene look realistic, but researchers at Disney Research, Zürich, Karlsruhe Technical Institute in Germany, and the University of Montreal in Canada have developed a new and efficient way to simulate how light is absorbed and scattered in such scenes.

Read the whole article on Physorg

More from Physorg

Latest Science Newsletter

Get the latest and most popular science news articles of the week in your Inbox! It's free!

Check out our next project, Biology.Net