Exergaming can reduce sedentary time, increase social wellbeing

Saturday, March 18, 2017 - 13:02 in Psychology & Sociology

Digital gaming has generally been perceived to increase individuals’ sedentary time. According to a new dissertation, gaming can also act as a medium to promote health. Exergaming is a form of digital gaming that combines games with physical activity: the game requires physical activity from the player in order to play the game, and the outcome of the game is partly determined by that physical activity. Examples of such games are console-based dance games and different mobile exergames, such as Zombies Run and Pokémon GO.

Read the whole article on Science Daily

More from Science Daily

Latest Science Newsletter

Get the latest and most popular science news articles of the week in your Inbox! It's free!

Check out our next project, Biology.Net