Becoming bad through video games: Risk-glorying video games to increases in teens' high-risk behavior
Monday, August 4, 2014 - 15:02
in Psychology & Sociology
Previous studies show that violent video games increase adolescent aggressiveness, but new research finds for the first time that teenagers who play mature-rated, risk-glorifying video games are more likely subsequently to engage in a wide range of deviant behaviors beyond aggression, including alcohol use, smoking cigarettes, delinquency and risky sex.