Computer graphics: Less computing time for sand
Friday, September 4, 2015 - 10:30
in Mathematics & Economics
Computer graphics today can produce amazingly photorealistic images. Many motives, however, require very long computation times. Researchers of KIT, Disney Research, Zurich, and Cornell University have now developed a process, by means of which granular objects made of e.g. sand, snow or sugar can be computed more quickly. It was presented recently at the renowned ACM SIGGRAPH 2015 International Conference for Computer Graphics in Los Angeles.