Games@Large - True On-Demand Video Games Anywhere, Any Time, Any Machine
Saturday, June 28, 2008 - 08:35
in Mathematics & Economics
Researchers at Goldsmiths, University of London, say they are on the way to making true on-demand video games a reality. The research is part of an EU funded project, Games@Large, which aims to develop the delivery of video games anytime, anywhere, and on any device, finding ways to enable consumer electronics devices such as set-top boxes and mobile phones to serve as easy-to-use gaming platforms. It is hoped that this will facilitate more convenient game play options, encouraging uptake by new users who would not usually sit in front of a computer or buy a console. So Grandma could be playing scrabble with Aunt Doris online via her set top box and remote control. Read More...
Read the whole article on Scientific Blogging
More from Scientific Blogging
Related
- Video game minority report: Lots of players, few charactersWed, 29 Jul 2009, 14:17:06 EDT
- Images for 3-D video games without high price tags or stretch marks from UC San DiegoTue, 12 Aug 2008, 15:21:54 EDT
- Action video game players experience diminished proactive attentionTue, 13 Oct 2009, 15:51:08 EDT
- Children's calorie expenditure, heart rate increase during active video gamesMon, 1 Sep 2008, 22:21:39 EDT
- Playing video games for better, not worseWed, 17 Jun 2009, 17:22:49 EDT