Images For 3-D Video Games Without High Price Tags Or Stretch Marks From UC San Diego

Friday, August 15, 2008 - 17:21 in Mathematics & Economics

The images of rocks, clouds, marble and other textures that serve as background images and details for 3-D video games are often hand painted and thus costly to generate. A breakthrough from a computer science undergraduate now offers video game developers the possibility of high quality yet lightweight images for 3-D video games that are generated "on the fly," and are free of stretch marks, flickering and other artifacts.

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