Images for 3-D video games without high price tags or stretch marks
Tuesday, August 12, 2008 - 14:21
in Mathematics & Economics
The images of rocks, clouds, marble and other textures that serve as background images and details for 3D video games are often hand painted and thus costly to generate. A breakthrough from a UC San Diego computer science undergraduate now offers video game developers the possibility of high quality yet lightweight images for 3D video games that are generated "on the fly" and are free of stretch marks, flickering and other artifacts.
Read the whole article on Physorg
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