Video games, cell phones and academic performance: Some good news
Using cell phones and playing video games may not be as harmful to children's academic performance as previously believed, according to new research by a team of Michigan State University scholars. In fact, cell phones had no effect on academic performance among a group of 12-year-olds, the researchers found in a three-year study published by the Conference Proceedings of the International Association for Development of the Information Society, or IADIS, in Barcelona, Spain.
And while the researchers found a strong relationship between video games and lower grade point averages, playing video games did not appear to affect math skills and had a positive relationship with visual-spatial skills. These skills – in which a child learns visually, by thinking in pictures and images – are considered the "training wheels" for performance in science, technology, engineering and math.
"And these are the areas where we want to see improvements in our children's academic performance," said lead investigator Linda Jackson, MSU professor of psychology.
The study is part of a larger MSU project, funded by the National Science Foundation, in which Jackson and colleagues are exploring the effects of technology on children's academic performance and their social life, psychological well-being and moral reasoning.
The researchers surveyed students from 20 middle schools and an after-school center in Michigan. They asked how often the children used cell phones and played video games, both online and offline, and measured the children's grades, visual-spatial skills and performance on standardized tests in math and reading.
As expected, females used cell phones more frequently than did males, while males played video games far more frequently than did females. Some 81 percent of adolescents play video games online, according to the Pew Internet and American Life Project.
Jackson said it's unrealistic to think kids will stop playing video games, so video game developers should focus more on the elements that develop visual-spatial skills and less on themes such as violence. Also, more games should be developed that appeal to girls to better develop their visual-spatial skills, which are essential in professions such as surgery, she said.
"Girls are at a disadvantage by not having that three-dimensional experience," Jackson said. "So when they get to medical school and they're doing surgery in the virtual world, they're not used to it."
When it comes to cell phones, Jackson said she saw no detrimental effects to the students' academic performance. However, further research is needed on older students who are more apt to engage in "devious behavior" such as text-messaging test answers to each other, she said.
The global cell-phone market had 1.8 billion subscribers in 2007 – a number that is expected to reach 3 billion by 2010, according to Baskerville Communications in London.
Joining Jackson on the MSU research team were Hiram Fitzgerald, University Distinguished Professor of psychology; Alexander von Eye, professor of psychology; Yong Zhao, University Distinguished Professor of education; and Edward Witt, graduate student in psychology and project director.
The team's report was honored with the Outstanding Paper Award at the recent IADIS international conference.
Source: Michigan State University
Related
- Video game playing tied to creativity Wed, 2 Nov 2011, 15:34:37 EDT
- Game on? Video-game ownership may interfere with young boys' academic functioningWed, 10 Mar 2010, 17:20:46 EST
- Computer games can teach schools some lessonsFri, 19 Feb 2010, 17:16:00 EST
- Moderate use of video games can be a very useful educational tool for teaching childrenThu, 11 Mar 2010, 9:24:24 EST
- Parents’ behavior linked to kids’ videogame playing Wed, 7 Sep 2011, 12:36:19 EDT
Articles on the same topic
- Action video games improve visionSun, 29 Mar 2009, 13:23:36 EDT
Other sources
- Study: Video games can teach helpful behavior, toofrom PhysorgThu, 2 Apr 2009, 18:42:13 EDT
- Video Games Improve Vision, Study Saysfrom National GeographicTue, 31 Mar 2009, 13:35:48 EDT
- Action video games improve visionfrom Science CentricMon, 30 Mar 2009, 8:21:30 EDT
- Action video games improve visionfrom Biology News NetMon, 30 Mar 2009, 0:21:17 EDT
- Video Games, Cell Phones And Academic Performance: Some Good Newsfrom Science DailySun, 29 Mar 2009, 23:35:25 EDT
- Action video games improve visionfrom PhysorgSun, 29 Mar 2009, 15:35:24 EDT
- Video Games Improve Some Vision Up To 58 Percentfrom Scientific BloggingSun, 29 Mar 2009, 15:21:21 EDT
- Action Video Games Improve Visionfrom Science DailySun, 29 Mar 2009, 15:21:11 EDT
- Action Video Games Improve Visionfrom Live ScienceSun, 29 Mar 2009, 13:21:18 EDT
- Video Games Improve Vision, Study Saysfrom National GeographicSun, 29 Mar 2009, 13:21:10 EDT
- Video-game streaming service could tax ISPs' download limitsfrom CBC: Technology & ScienceThu, 26 Mar 2009, 17:21:08 EDT
- Streaming games could be bane or boon for ISPsfrom PhysorgWed, 25 Mar 2009, 16:49:14 EDT
- Video games, cell phones and academic performance: Some good newsfrom Science CentricWed, 25 Mar 2009, 10:49:36 EDT
- Cell Phones and Video Games Don't Ruin Academicsfrom Live ScienceTue, 24 Mar 2009, 16:14:15 EDT
- Conference will offer a sneak peek at future of video gamesfrom PhysorgMon, 23 Mar 2009, 19:42:11 EDT
- Recession casts shadow over video game conferencefrom PhysorgSun, 22 Mar 2009, 16:21:29 EDT
- Video game industry bucks downturn with Feb. salesfrom PhysorgThu, 19 Mar 2009, 21:21:07 EDT
Latest Science Newsletter
Get the latest and most popular science news articles of the week in your Inbox! It's free!Learn more about
Check out our next project, Biology.Net
Popular science news articles
- Squid ink from Jurassic period identical to modern squid ink, U.Va. study shows
- New study examines relationship between social status and wound healing in wild baboons
- Modern dog breeds genetically disconnected from ancient ancestors
- Strategy discovered to activate genes that suppress tumors and inhibit cancer
- Origami-inspired design method merges engineering, art
- Good news for nanomedicine: Quantum dots appear safe in pioneering study on primates
- UCLA researchers map damaged connections in Phineas Gage's brain
- Using graphene, scientists develop a less toxic way to rust-proof steel
- 1,000 years of climate data confirms Australia's warming
- OMG! Texting ups truthfulness, new iPhone study suggests
- Good news for nanomedicine: Quantum dots appear safe in pioneering study on primates
- Pacific islands may become refuge for corals in a warming climate, study finds
- In metallic glasses, researchers find a few new atomic structures
- New graphene-based material could revolutionize electronics industry
- UCLA researchers map damaged connections in Phineas Gage's brain
- Modern dog breeds genetically disconnected from ancient ancestors
- New study examines relationship between social status and wound healing in wild baboons
- Squid ink from Jurassic period identical to modern squid ink, U.Va. study shows
- Cell network security holes revealed, with an app to test your carrier
- University of Leicester study finds low agreeableness linked to a preference for aggressive dogs
- UCLA researchers map damaged connections in Phineas Gage's brain
- Modern dog breeds genetically disconnected from ancient ancestors
- Google goes cancer: Researchers use search engine algorithm to find cancer biomarkers
- New study examines relationship between social status and wound healing in wild baboons
- New silicon memory chip developed
- Italian merchants funded England's discovery of North America
- New graphene-based material could revolutionize electronics industry
- Babies' brains benefit from music lessons, researchers find
- Happiness model developed by MU researcher could help people go from good to great
- UCLA researchers map damaged connections in Phineas Gage's brain
